Grunion

Roblox Works

A collection of my past Roblox scripting work and gameplay systems.

Battlegrounds Combat System

A modular battlegrounds combat system featuring character-specific abilities, destructible voxel environments, responsive player movement, and fast-paced combo-driven gameplay.

  • Combat System
  • Abilities
  • Voxel Destruction
  • Animation
  • Movement

Gacha Ability Spin System

A scalable gacha system featuring dynamic camera work, persistent data saving, engaging visual and audio effects, and a polished, responsive user interface.

  • UI
  • Camera Work
  • Data Persistence
  • VFX
  • SFX
  • Gacha System

Football Movement System

A custom momentum-based, omnidirectional movement system designed for football gameplay, featuring jukes, realistic acceleration, and gradual deceleration to create responsive, skill-based movement.

  • Movement
  • Animation
  • Gameplay
  • Sports

Football Throwing System

A custom football throwing system built around physics-based projectile simulation, allowing players to control throw strength and aim for responsive, skill-based gameplay.

  • Physics
  • Gameplay
  • Animation
  • Sports

Quests System

A modular quest framework featuring persistent data saving, automated daily and weekly reset cycles, objective tracking, and cinematic camera transitions for an engaging quest interface.

  • UI
  • Camera Work
  • Data Persistence
  • Quest System

Star Platinum Win Scene

A fully scripted victory cutscene combining cinematic camera work, character animations, visual effects, and sound design to celebrate the winning player.

  • Camera Work
  • Animation
  • VFX
  • SFX
  • Cinematics